
Portfolio
About Me.
I am a 3D artist specializing in high-fidelity assets for games and interactive media. My work focuses on creating realistic environments, props, and characters that function effectively within large production pipelines.
I have more than seven years of AAA game development experience. This experience has shaped how I approach art, balancing visual quality with efficiency, technical constraints, and production needs.
I enjoy the combination of creativity and problem-solving involved in asset creation. Each project involves research, reference gathering, sculpting, modeling, texturing, optimization, and engine integration.
My goal is to create assets that are both visually strong and practical for production. I value consistency, reliability, and collaboration when working with a team.
Outside of production work, I am interested in history and storytelling, and how art helps create immersive worlds and experiences.
Projects
2021-2023, 2024-2026
Electronic Arts (EA)
FIFA, FC
2023-2024
New World Interactive - Subsidiary of Saber Interactive
Sandstorm, codename "Firestorm".